

The chests you open are all located in the Krypt, a sprawling maze that you explore from the third-person perspective. On the other hand, if you just want to unlock gear for Sonya Blade, it’s a crapshoot with terrible odds. On one hand, you can sink a ridiculous number of hours into this game and continue to earn new things. You are at the game’s mercy, hoping it delivers something of note for a character you use. Most rewards are hidden in chests that offer a random selection of stuff. The vast array of unlockables ends up being a problem considering how low the odds are of getting what you want. Players are rewarded for almost every action they make in Mortal Kombat 11, but the gathering of goods isn’t satisfying most of the time. Complete a Tower of Time and you could be showered with coins, consumables, and augments. Being able to customize your move set is an awesome addition that gives you ownership over your characters.įinish a tutorial and you may get a new costume for that character. Spending 15 minutes in them for your character of choice will help you immensely, especially in figuring out which moves you bring into battle.
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The idea of spending time in tutorials may not sound fun, but they are excellently crafted and break down everything from frame data (how long it takes to start a move) to character-specific lessons (like teaching you how to master Scorpion’s Hell Port). The combat absolutely hums, and NetherRealm does a fantastic job of communicating every little facet of it through extensive tutorials. The Fatal Blows are a little too long, but increase the tension and can give you a shot at a match that may not have started well. If you’re on the verge of death, a powerful last gasp comes in the form of the ridiculously violent Fatal Blow (replacing the X-Ray move), which chips away at your enemy’s health as their body is shredded.

Using Crushing Blows to increase damage based on meeting certain conditions is another strategic layer. Creating combos and managing space are still at the heart of combat, but new offensive and defensive meters offer up strategic choices mid-fight, such as cashing in energy to amplify a special move. Characters generally move faster than they did in Mortal Kombat X, but the removal of the run button results in a slower and more nuanced fray. Plenty of modern ideas are woven into the combat, like customizable move sets and gear to level up, but the flow of the battle hits more of a classic Mortal Kombat tone. The concept of retreating to the past dovetails into the combat, unlockables, and modes. NetherRealm Studios does a nice job of wrapping up character arcs and bringing this epic battle to a close. If another sequel ever come to fruition, it will likely begin from a clean slate. This story delivers a legitimate conclusion to the saga.

This dramatic tale is huge in scale, powerful in its surprising twists, and appears to be written with the words “The End” in mind.

The story also slows down to have heartfelt moments, and I’m not just speaking about a freshly squeezed heart beating in someone’s hand (although that does happen). This time-travelling narrative is sharply written, offering a number of clever era-specific jokes, such as an older and wiser version of Johnny Cage having a serious chat about decency with his younger self.
